Replies:
15
Views: 39884 I'm on THF, this seems to be working pretty well
| Events and Chat and Includes
#turbo 40
#chat tell
#chat group
#Event ImDead "You have been slain by#*#"
#Event ...
Views: 39884 I'm on THF, this seems to be working pretty well
| Events and Chat and Includes
#turbo 40
#chat tell
#chat group
#Event ImDead "You have been slain by#*#"
#Event ...
Wed Feb 26, 2014 1:13 am

Replies:
30
Views: 49854
| Events and Chat and Includes
#turbo 40
#chat tell
#chat group
#Event ImDead "You have been slain by#*#"
#Event ImDead "You died."
#event Z ...
Views: 49854
| Events and Chat and Includes
#turbo 40
#chat tell
#chat group
#Event ImDead "You have been slain by#*#"
#Event ImDead "You died."
#event Z ...
Wed Feb 26, 2014 12:16 am

Replies:
4
Views: 7274 Maybe ${Cast.Result} is what I need to look at...
Views: 7274 Maybe ${Cast.Result} is what I need to look at...
Tue Feb 25, 2014 10:11 am

Replies:
4
Views: 7274 Ok, this was my attempt at a sub to cast slow on the tanks target
Sub Slow
/if (${Me.PctMana}<30 || ${Me.Moving}) /return
/if (${slowTimer}==0) /varset slowTarget 0
/if ( ${Spawn
slowTarget ...
Views: 7274 Ok, this was my attempt at a sub to cast slow on the tanks target
Sub Slow
/if (${Me.PctMana}<30 || ${Me.Moving}) /return
/if (${slowTimer}==0) /varset slowTarget 0
/if ( ${Spawn
slowTarget ...
Tue Feb 25, 2014 9:11 am

Replies:
4
Views: 7274 Do any of you have a good suggestion for tracking timers on debuffs? I know I can set a timer in the sub where it is cast, but then how would I handle resetting that timer when the mob dies.
MQ2Cas ...
Views: 7274 Do any of you have a good suggestion for tracking timers on debuffs? I know I can set a timer in the sub where it is cast, but then how would I handle resetting that timer when the mob dies.
MQ2Cas ...
Mon Feb 24, 2014 2:13 am

Replies:
30
Views: 49854 Thanks for the suggestion warmonger, but I use .Attacking. The issue is that fails during Enrage. ${Me.Combat} seems to return the same as .Attacking
Views: 49854 Thanks for the suggestion warmonger, but I use .Attacking. The issue is that fails during Enrage. ${Me.Combat} seems to return the same as .Attacking
Wed Feb 19, 2014 5:20 pm

Replies:
30
Views: 49854 Well, since I'm tired of working on the macro, it's functional, and I want to just play for awhile, this is my final version for the time being.
| Events and Chat and Includes
#turbo 40
#cha ...
Views: 49854 Well, since I'm tired of working on the macro, it's functional, and I want to just play for awhile, this is my final version for the time being.
| Events and Chat and Includes
#turbo 40
#cha ...
Wed Feb 19, 2014 12:46 am

Replies:
30
Views: 49854 Now that you mention it, I see what you mean.
I don't see a good way to interrupt the heal if he gets healed by another source, since the macro would be in the heal sub until the heal finishes. I'l ...
Views: 49854 Now that you mention it, I see what you mean.
I don't see a good way to interrupt the heal if he gets healed by another source, since the macro would be in the heal sub until the heal finishes. I'l ...
Tue Feb 18, 2014 11:12 pm

Replies:
30
Views: 49854 Grumble, thank you for that, it was very helpful and informative. I fixed up the macro and it was running much better. There are still a couple things I want to add with the heal subs, but it appeared ...
Views: 49854 Grumble, thank you for that, it was very helpful and informative. I fixed up the macro and it was running much better. There are still a couple things I want to add with the heal subs, but it appeared ...
Tue Feb 18, 2014 12:13 pm

Replies:
30
Views: 49854 So I've fixed some stuff up, and cleaned up a few of my subs a bit, it's better than it was, but my problem now is that the cleric will get into the buff loop while my warrior is fighting, and then it ...
Views: 49854 So I've fixed some stuff up, and cleaned up a few of my subs a bit, it's better than it was, but my problem now is that the cleric will get into the buff loop while my warrior is fighting, and then it ...
Sun Feb 16, 2014 4:52 pm

Replies:
14
Views: 7178 The 1.5 epic appear to have a valid timer
the health and mama orbs do not. I didn't have any other items to test right now.
Views: 7178 The 1.5 epic appear to have a valid timer
the health and mama orbs do not. I didn't have any other items to test right now.
Thu Feb 13, 2014 10:21 am

Replies:
14
Views: 7178 Wouldn't surprise me. The health and mana orbs on THF usually return ready even if I just used it, according to the client.
I can test on a per item basis though.
Views: 7178 Wouldn't surprise me. The health and mana orbs on THF usually return ready even if I just used it, according to the client.
I can test on a per item basis though.
Wed Feb 12, 2014 6:34 pm

Replies:
30
Views: 49854 Yes, I did realize most of that as I was trying to get some sleep last night. I put /echos in my sub, it returns the name correctly, and buff list, but the find part isn't working right. I should have ...
Views: 49854 Yes, I did realize most of that as I was trying to get some sleep last night. I put /echos in my sub, it returns the name correctly, and buff list, but the find part isn't working right. I should have ...
Wed Feb 12, 2014 1:29 pm

Replies:
14
Views: 7178
that will check the timer on the item before use.
Views: 7178
that will check the timer on the item before use.
Wed Feb 12, 2014 1:24 pm

Replies:
30
Views: 49854 Maybe I need to use ${NetBots[${NBToon${x}}].Buff.Find[ ${spellID} ]} I'll have to try that next time I can sit down with it.
Views: 49854 Maybe I need to use ${NetBots[${NBToon${x}}].Buff.Find[ ${spellID} ]} I'll have to try that next time I can sit down with it.
Wed Feb 12, 2014 6:26 am
